Fixed webgl error issue and added analytics
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839d9e20f2
commit
87b02777e2
2 changed files with 22 additions and 24 deletions
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@ -1,6 +1,21 @@
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<!-- Global site tag (gtag.js) - Google Analytics -->
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<script
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async
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src="https://www.googletagmanager.com/gtag/js?id=UA-196110500-1"
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></script>
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<script>
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window.dataLayer = window.dataLayer || [];
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function gtag() {
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dataLayer.push(arguments);
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}
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gtag('js', new Date());
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gtag('config', 'UA-196110500-1');
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</script>
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<meta charset="utf-8" />
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<link rel="icon" href="%PUBLIC_URL%/favicon.ico" />
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<meta name="viewport" content="width=device-width, initial-scale=1" />
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@ -9,34 +24,11 @@
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name="description"
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content="Web site created using create-react-app"
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/>
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<!--
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manifest.json provides metadata used when your web app is installed on a
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user's mobile device or desktop. See https://developers.google.com/web/fundamentals/web-app-manifest/
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-->
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<link rel="manifest" href="%PUBLIC_URL%/manifest.json" />
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<!--
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Notice the use of %PUBLIC_URL% in the tags above.
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It will be replaced with the URL of the `public` folder during the build.
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Only files inside the `public` folder can be referenced from the HTML.
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Unlike "/favicon.ico" or "favicon.ico", "%PUBLIC_URL%/favicon.ico" will
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work correctly both with client-side routing and a non-root public URL.
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Learn how to configure a non-root public URL by running `npm run build`.
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-->
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<title>Vytal</title>
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</head>
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<body>
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<noscript>You need to enable JavaScript to run this app.</noscript>
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<div id="root"></div>
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<!--
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This HTML file is a template.
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If you open it directly in the browser, you will see an empty page.
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You can add webfonts, meta tags, or analytics to this file.
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The build step will place the bundled scripts into the <body> tag.
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To begin the development, run `npm start` or `yarn start`.
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To create a production bundle, use `npm run build` or `yarn build`.
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-->
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</body>
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</html>
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@ -172,7 +172,13 @@ const getBattery = async () => {
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const getWebGL = () => {
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const gl = document.createElement('canvas').getContext('webgl');
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const ext = gl.getExtension('WEBGL_debug_renderer_info');
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let ext;
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if (gl) {
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ext = gl.getExtension('WEBGL_debug_renderer_info');
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} else {
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ext = null;
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}
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const data = [
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{
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key: 'webGLVendor',
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