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Experimental WebGL fingerprint injection. - Allows the ability to set all WebGL parameters, supported extension list, shader precision formats, & context attributes. - Added a demo website under scripts/examples/webgl.html that can be used to generate Camoufox config data
63 lines
1.5 KiB
HTML
63 lines
1.5 KiB
HTML
<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8" />
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<meta name="viewport" content="width=device-width, initial-scale=1.0" />
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<title>Random Button Clicker</title>
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<style>
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body {
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margin: 0;
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padding: 0;
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height: 100vh;
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overflow: hidden;
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}
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.button {
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position: absolute;
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padding: 10px 20px;
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background-color: #007bff;
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color: white;
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border: none;
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cursor: pointer;
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font-size: 16px;
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}
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#cursor-highlight {
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position: fixed;
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width: 20px;
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height: 20px;
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border-radius: 50%;
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background-color: rgba(255, 0, 0, 0.5);
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pointer-events: none;
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transform: translate(-50%, -50%);
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}
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</style>
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</head>
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<body>
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<script>
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const body = document.body;
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function createButton() {
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const button = document.createElement("button");
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button.classList.add("button");
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button.textContent = "Click me!";
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const maxX = window.innerWidth - 100;
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const maxY = window.innerHeight - 50;
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const randomX = Math.floor(Math.random() * maxX);
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const randomY = Math.floor(Math.random() * maxY);
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button.style.left = `${randomX}px`;
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button.style.top = `${randomY}px`;
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button.addEventListener("click", () => {
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button.remove();
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createButton();
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});
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body.appendChild(button);
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}
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// Create the first button
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createButton();
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</script>
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</body>
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</html>
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