functional version

This commit is contained in:
ak 2023-07-17 13:50:38 -07:00
parent da797d7719
commit 84982699bf
6 changed files with 2086 additions and 0 deletions

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.gitignore vendored Normal file
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node_modules
.eslint*
.prettier*

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package.json Normal file
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{
"name": "js-knights-travails",
"version": "1.0.0",
"description": "Knights Travails made in ES6 JS",
"main": "index.js",
"scripts": {
"test": "echo \"Error: no test specified\" && exit 1"
},
"repository": {
"type": "git",
"url": "ssh://_gitea@git.alexanderk.net:3022/ak/js-knights-travails.git"
},
"keywords": [],
"author": "",
"license": "ISC",
"devDependencies": {
"eslint": "^8.44.0",
"eslint-config-prettier": "^8.8.0",
"prettier": "^3.0.0"
},
"type" : "module"
}

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src/gameBoard.js Normal file
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import { square } from "./square.js";
// game board containing squares
export const gameBoard = (size) => {
// makes board
const make = () => {
const arr = [];
for (let x = 0; x <= size; x++) {
const yarr = [];
for (let y = 0; y <= size; y++) {
yarr.push(square(x, y));
}
arr.push(yarr);
}
return arr.flat();
};
// assigns it to variable
const board = make();
// finds specified square
const find = (x, y) => {
for (let i = 0; i < board.length; i++) {
if (board[i].x === x && board[i].y === y) {
return board[i];
}
}
return null;
};
return {
board,
find,
};
};

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src/knightMoves.js Normal file
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import { gameBoard } from "./gameBoard.js";
export const knightMoves = (origin, destination) => {
// make board - 8 x 8
const board = gameBoard(8);
// initialize origin square -- origin[0] is x, origin[1] is y
const originSquare = board.find(origin[0], origin[1]);
// exit out if the origin square is off the game board
if (!originSquare) return console.log("No such starting square possible!");
// otherwise, continue initialization
originSquare.visited = true;
// set search iteration level to '0'
originSquare.level = 0;
// possible move combinations for x and y - linked at index values - moves clockwise
const possibleX = [1, 2, 2, 1, -1, -2, -2, -1];
const possibleY = [2, 1, -1, -2, -2, -1, 1, 2];
// formatter for final output
const format = (moves) => {
// fix the output array by traversing provided array of BFS search results
// get last square (the destination)
let square = moves[moves.length - 1];
// loop through previous squares until there are no more previous squares (the origin)
// get array of path - made changeable for later
let arr = [];
while (square != null) {
arr.unshift(square);
square = square.prev;
}
// format the output string in the Odin-approved way
let output = `=> You made it in ${
arr.length - 1
} moves! Here's your path:\n`;
// loop through returned array of square objects to return array of positions and append them to the output
for (let i = 0; i < arr.length; i++) {
// change each array index to be the position of the current square object
arr[i] = new Array(arr[i].x, arr[i].y);
// then add it to the output string
output = `${output} [${arr[i]}]\n`;
}
return console.log(output);
};
// initialize looping variables
let current;
const queue = [originSquare];
const searchMoves = [];
// while there are squares in the queue
while (queue.length > 0) {
// get first queued square and remove it from queue
current = queue.shift();
// add to search moves array
searchMoves.push(current);
// if values match, return
if (current.x === destination[0] && current.y === destination[1])
return format(searchMoves);
// otherwise - eight possible moves can be made
for (let i = 0; i < 8; i++) {
// assigns values to possible move combinations at index
const x = current.x + possibleX[i];
const y = current.y + possibleY[i];
// then checks them
const found = board.find(x, y);
if (found) {
if (!found.visited) {
// initializes square and pushes to queue
found.visited = true;
found.level = current.level + 1;
found.prev = current;
queue.push(found);
}
}
}
}
// if not found, return infinity
return Infinity;
};

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// simple square with a visited boolean and "search level" for operations
export const square = (x, y, visited = false, level = null, prev = null) => {
return {
x,
y,
visited,
level,
};
};