import { Gameboard } from "./Gameboard.js"; // Players can take turns playing the game by attacking the enemy Gameboard export const Player = (name = "AI") => { // initializes Player's gameboard const board = Gameboard(); // for AI only, initialize moves array const moves = []; // move function takes an enemy and coordinates as args const move = (enemy, y = null, x = null) => { // if Player is AI, do a random move if (name === "AI") { (function roll() { y = Math.round(Math.random() * 9); x = Math.round(Math.random() * 9); })(); function unique() { let bool = true; for (let i = 0; i < moves.length; i++) { if (moves[i][0] === y && moves[i][1] === x) { bool = false; } } return bool; } while (!unique) roll(); // push random move to moves array and FIRE! moves.push(new Array(y, x)); enemy.board.receiveAttack(y, x); return; } // otherwise get coords from user - these will be passed in from UI enemy.board.receiveAttack(y, x); }; return { board, move, name, }; };